Linkalicious - February 2024

February link shares as I close my Chrome tabs ✨

  • If you know me, you know reality TV is my guilty pleasure, and I also love the water. So, discovering Below Deck is getting me through this last stretch of winter. I’m not proud but I’m trying not to be ashamed.

  • This past weekend was the culmination of a labor of love with the grand opening of Paul’s store, Games and Stuff. Last year, we rebranded the store in anticipation of the move to a new location. It’s so cool to see it all come together over time. We threw a mini-convention with some of our favorite people across the industry, and it was epic. Hundreds of people in line, a record sales day for the store, a TV spot & so many balloons!

  • Did I buy Nikes to match the Games and Stuff logo? Yes, I did.

  • The cutest little mini-game.

  • A nice behind-the-scenes look at funding game development and the gap for marginalized developers from Polygon.

  • I’m on my 4th puzzle from Magic Puzzle Company and still want more. I adore the art from Odsanyu on this one.

  • Nicole started blogging again! In true museum-lover fashion, she shared this new Rothko exhibit at the National Gallery that I’m hoping to visit in the next few weeks.

  • Should we hike at Dolly Sods? Yes, we should!

  • Lusting after this hoodie. The last one I got from them was so soft.

  • On my roster for this week - giving Perplexity.ai a spin

  • I’m looking for new podcasts and found this New Yorker article to start off my search, but I would love leads if you have them!

  • Ami & Pink Tiger Games have a new Kickstarter. I got to preview Hurt Party at Toy Fair last year and thought it was brilliant. I always love the spirit behind Ami’s work. Go back this one!

  • I use my Brand Deck cards pretty often and I recently got to use their online tool for a branding exercise for the first time. So helpful to have a remote version!

  • And the best of all the links, our new story generator tool on the Hidden Door website! So proud of the team for pulling together to build this really fun export of some of our development work for the game experience.

Linkalicious - January 2024

One of my New Year’s resolutions is to post here every so often, so I’m gonna make it easy for myself and do some link shares each month as I close my hundreds of embarassing Chrome tabs ✨

  • I'm watching this talk from Tina Roth Eisenberg about making things, parenting, valuing creators, and how to bring fun into your work. She’s behind SwissMiss, TeuxDeux, Creative Mornings, and Tattly.

  • Bouncing blobs for brain breaks.

  • Juvenile & Tiny Desk = 🍑 🪄 - stay for the encore.

  • I’m trying to reconstruct some of my grandfather’s old stories with a friend. One of the stories involved Louisa Dupont Carpenter. Looking for details about her Delaware farm he visited for work led me to this wonderful newsletter.

  • Here’s a small iPhone hack someone shared that’s making me happy with nature & kiddo photos.

    • Settings > Wallpaper > Add New Wallpaper

    • Scroll to Photo Shuffle and select your peeps and frequency

    • You're welcome 🙂

  • I’m still playing 7 Wonders Architect on Board Game Arena all the time bc it’s truly the 7 Wonders Party that the internet needs.

  • I am rewatching this talk from Matt & Rob about making Pandemic Legacy, but now I want the story about Ticket to Ride Legacy.

  • Uh, hello Gudetama x Baggu.

  • Planning a trip to Phoenix and I’m gonna get Obliterated in the Dancing Swarm of Fireflies!

  • BOOOOO at finding out too late that the Avett Brothers musical is in DC. This is right up my alley.

In Which I Confess I Like Warhammer

Hi friends! Thanks for being so kind about my blog comeback, and all of the notes about what you’re playing. I’ve got more games to report on! Also that Nintendo New Year’s Sale did me dirty. I now have a digital shelf of shame that’s bigger than my tabletop shelf of shame.

  • Warhammer Age of Sigmar Soulbound RPG - Did I ever think I’d play any version of Warhammer? Absolutely not, but here we are. And I’m actually loving it. We started in the Fall with the Starter Set but took a break for the holidays and just rebooted last week. Why do I love it? Maybe it’s just my wonderful RPG group. Maybe it’s because I’m playing Ímren Sealgaire, a 6’9” tall lady soulsucker with WITCH SIGHT. Playing with pre-gens is magical because they are so different than what I would create for myself. I also have to say it’s pretty beautiful, even though this this is not usually my vibe. I wish it was all set up in Roll20 already like Warhammer Fantasy Roleplay is from the Marketplace, but I made tokens for all of us, and we uploaded the maps and made handouts for each of the player sheets and used a community sheet that someone lovingly coded for Soulbound.

  • Tip-It - Do you know this game? It’s a dexterity game where you remove discs from one of 9 prongs on a teetering structure. My mom bought a Marvel edition at a discount store for $6 and my kid is obsessed. The original game has been around since the 60s. Dexterity games, especially ones I can play with a toddler, are always a win.

  • Tetris Effect - I was a Tetris and Dr. Mario FIEND as a child. And now they’ve made a delightful multiplayer Tetris for Switch?!? Hell yes. I exchanged Nintendo friend codes for the first time (!!!) and played with friends from work. I love the music, the aesthetic, all of it. This is gonna be my go to for awhile.

  • Pokemon Quest - OMG we are still playing it. Why are we still playing it?

  • Wordle - Have you googled Wordle yet? I’m sure you’ve played it but Google Doodles are my fav. So is sharing my Wordle result in Slack each morning (let’s be real, often at 12:10 am).

  • Captain Toad Treasure Tracker - A perfect game. It’s so fun to play with James. Mario (well Captain Toad) meets Monument Valley. Recommended by Luke, who is the best at recommending video games that I will actually like. There’s a cute article on Polygon from a few years ago when it was released about why Nintendo made it that I enjoyed too.

  • Hugo - An adorable kids game if you need something sweet to play on BGA while you hang out with friends. Imagine Casper chasing you around a board as you try and dodge him by running into side rooms.

  • Welcome To… - I love this game, but apparently forgot all the rules. The Ice Cream Truck variant is very distracting.

  • The Key: Murder at the Oakdale Club - I bought this at PAX and tried to play after eating an edible. It did not go well. I cannot admit defeat to a rulebook so I broke it open Sunday and let James pick the cards that matched my key (the clues relevant to the case solution I was working on), and he practiced making X and O marks and it was pretty cute.

Can you tell it’s been cold out? I’ve been playing soooo many games. I’ve also been running Roll20’s Instagram lately because it’s cute to see all the maps and screenshots of games people share. Follow me there and show me what you’re playing!

Dusting Off the Blog

I’ve written so many unshared blog posts over the last SIX YEARS. But between professional conflicts of interest, having a kid, this whole pandemic thing, and some complicated feelings about the toxicity of the tabletop space, I didn’t publish any of them. I’ve just been happily and quietly sharing little bits & pieces on Instagram.

Here we are six years and countless games later, and I’ve missed the space. I’m going to try coming back, because it’s been bringing me happiness to share games again lately. Plus my kid is more independent (and plays games - more on that soon), there are no more conflicts of interest, and I’m not really helping the toxicity by hiding. I’m also guessing no one reads blogs anymore because we all have TikTok-size attention spans. So here we go, a few little nuggets of what I’m playing:

  • A Short Hike - I bought this during a Nintendo sale and it’s so cute. Plus my 4 year old is learning to play and it’s great because you don’t die, but you do get to play as a bird exploring an island of animal friends. We’re taking our sweet time flying, swimming, and boating around.

  • Trek12 - This Roll & Write game from Bruno Cathala & Corentin LeBrat is elegant and thematic with some legacy elements. I just played 2 player for my first game but there’s a lot there for solo players too and an expansion I’m looking forward to trying.

  • Monster of the Week - We’re hosting Evil Hat Month on Roll20, focusing on Thirsty Sword Lesbians and Monster of the Week so I picked up the Monster of the Week book at PAXU last month and am getting prepped to try the new free starter mystery on Roll20.

  • Pokemon Quest - I don’t really want to talk about it. I’m basically just working for my kid in this game, and I kind of love it/kind of hate it.

  • Micro Macro Crime City - My snow day situation was hot chocolate and scouring the map.

  • Bouncing Bunnies - This is also from Pegasus Spiele, gifted from the publisher years ago and now James is old enough to play it and he’s been asking for it regularly and it’s the first game he’s taught to other people, which is just… real cute.

Let the Summer Conventions Begin!

I was lucky enough to attend the Origins Game Fair in Columbus, Ohio last week. I've been working in the board game industry for about eight years but this was my first trip to Columbus for Origins and it kicked butt. Much like BGG.CON, it's a show where you can really play games and get down time with other people you usually only see on the internet. I love PAX and Gen Con, but there's a different kind of experience at Origins & BGG.Con in what happens off the show floor because there is less of a business agenda, no buyer's meetings, and time to really play. And Columbus is just adorable (Jeni's Ice Cream & Dirty Frank's - I <3 you).

One of the standout bits of the show for me was being invited onto the Origins at Night podcast with Mike Selinker, James Ernest, and Paul Peterson. They are a great group of people and fun to talk with. Before and after the show, I also got to spend some welcome time talking to Marie Poole, who ran the podcast with the guys - she is the CEO of Lone Shark Games and newly elected to the GAMA board. We talked about my blog, Munchkin Guest Artist Editions, food, and most importantly games!

I played a lot of games at Origins and want to share the ones that really stand out to me a week after the show:

  • Escape The Room: Mystery at Stargazer's Manor (ThinkFun). Played this one with a big crew including Paul from Games & STuff; Josh from Czech Games Edition; Anne-Marie and Sam from Fireside Games; Brandan from Blue Orange Games; and Rhea from Steve Jackson Games. It was a good introduction to escape rooms but left me wanting an advanced version. We had way too many puzzle solvers in our crew for it too last long enough for my liking but we had fun!
  • World's Fair 1893 (Renegade). A fun follow up to Lanterns from Foxtrot & Renegade! I played it with Nate from IDW Games & Daryl Andrews. I can tell this will be one I play again and again. It's beautiful and is just the weight of game that I like.
  • Button Men (Cheapass Games). You know who's fun? James Ernest. In the midst of all the talk of his upcoming abstract, Tak, James taught me an older game of his that I wasn't familiar with called Button Men. It plays off the title (which means hit men) and uses pins to represent characters that attack each other with dice rolling combos. Pairs & Deadfall are some of James' games that have been in heavy rotation for a bit but I'm excited to add a few more with Tak and Kill Doctor Lucky.
  • Isle of Skye (Mayfair). This games reminds me of Carcassonne but somehow seems less complicated even though it has more steps. You get to bid on three tiles you draw on each of six turns, one of which must be discarded - the other two can either be bought by another player or must be bought by you. Then you attempt to build your individual tile set to maximize the types of sets that score, which change from game to game. I was really happy to get a chance to play this with Mike Webb & Charlie Tyson from Alliance Game Distributors. This one is also a Spiel des Jahres nominee so congrats to Mayfair!
  • Onitama (Arcane Wonders). Still really loving this one and its smart packaging.
  • One Ring RPG (Cubicle 7). I got to sit on a game of One Ring with a group of friends. It was my first time witnessing a full-fledged RPG and it was very entertaining and made the idea of starting one way less intimidating. Thanks to Travis from Millennium, Scott from Renegade, Paul from Games & Stuff, Josh from Czech Games, and Steve from Rainy Day Games for letting me hang out!
  • Kingdom Builder & Alhambra (Queen Games). These have been on my list to play for some time so I'm really happy to finally have them in my collection.
  • Dead Last (Smirk & Dagger). Didn't play this one but I heard and watched a lot of people having fun with it, so it's on the short list to play before GenCon.

I also fell in love with a prototype from Matt Loomis and Isaac Shalev that I hope to see published sometime soon. It was such an elegant play experience and felt really uncluttered- I've been thinking about art direction for it ever since playing and can't wait to see how it turns out.

There were so many great games at Origins that I didn't get to all of them. I ran out of time for The Networks (Formal Ferret), Betrayal at House on the Hill (Avalon Hill), and CV (Passport Studios).  But I did get to pick up Imhotep since Origins and I'm looking forward to more time with the difficult levels. 

The day after Origins ended, it was off to the Licensing Show in Vegas. It was interesting as always (plus I got in a bonus visit to Hoover Dam). There is a new potential license that I'm excited to share more about once it's signed and there are some cool things coming from Steve Jackson Games we worked on at the show. Then it was on to Austin for meetings about the Munchkin CCG with Eric Lang & Kevin Wilson (who were great sports to pose for the above pic at the offices and be entertaining and productive all week).

Next up is DiceTowerCon & my post on Tetris!  Hope you have a happy 4th with lots of games!

On the Road

Tomorrow marks the beginning of a two week long road trip as my brother and I drive cross country from Maryland to California for my move. We're taking a southern route through New Orleans, Texas, and as many national parks as we can manage through the Southwest on the way to San Francisco. The goal is to arrive in time to make my flight to Origins in mid-June! There's been a lot of prep for the move lately but still time for some fun gaming stuff that I wanted to share before I hit the road. So here's what I've been up to lately:

  • Backing two more abstract games since Pyramid Arcade on Kickstarter: Tak by James Ernest from Cheapass Games & Santorini by Gavan Brown from Roxley Games. Can’t wait for these two to show up!
  • Playing a lot of Quadropolis (by Francois Gandon, published by Days of Wonder) lately and really enjoying it. I haven’t hit expert mode yet, but I hear it’s a totally different play experience so I’m excited to bring this along for the road trip and dig a little deeper into it.
  • Visiting Madison for ACD Games Day with Steve Jackson Games. ACD runs a great show every year and it was great to meet John, Rett & Alex from Catalyst Game Labs while I was there, who I’d only emailed with prior to the show. I got to check out both of the Spiel nominees that I hadn’t played yet: Imhotep (by Phil Walker-Harding, published by Thames & Kosmos), and Karuba (by Rudiger Dorn, published by Haba). In addition to all of the great people and gaming, I had a really nice bike ride with friends around Lake Monona.
  • Looking forward to Phil Reed's upcoming book, "Collect These Figures and Accessories", about the marketing behind Star Wars figures between 1977 and 1986. If you're not checking out his blog, Battlegrip, you're missing out on some toy advertising nostalgia.
  • Speaking of Spiel nominees… everyone I know loves Codenames but the Codenames Pictures protoype Josh from Czech Games has been carrying around is so crazy fun. 
  • Loving this video about the design and background of Catan from Great Big Story!
  • Marveling at the idea of bundling a Broken Token organizer with the sale of an expansion like Artana recently did for Tesla vs. Edison: Powering Up. I've been wanting to organize my Seven Wonders expansions for awhile and haven't yet made the move of buying one of the organizers so selling them together seems really smart!
  • Playing The Game over and over and over again. I love puzzles and card games and the social interaction of playing this with different groups is really funny... another game that is not just making the road trip, but living in my bag.
  • Drooling over the artwork for Above & Below. The game is interesting mechanically and the narrative element makes for a different gaming experience than I’m accustomed to - it feels like training for an RPG. Ryan Laukat designed and illustrated the game and I’m thinking one of the prints he has for sale at Society 6 would look nice in my new office!  It's a nice symbol of some of the more progressive art direction I'm excited by in tabletop games.
  • Laughing at the ridiculous fun I had trying out Calliope's upcoming game from the Titan Series, Hive Mind, by Richard Garfield during a recent business trip. 
  • Reading the first of Mark Rosewater’s “Twenty Years, Twenty Lessons” blog posts about what he’s learned making Magic.

I’ll be on the road tomorrow - first stop Boardwalk Games in Greenville, South Carolina. I am hoping to visit game stores along the way, so please be in touch if you recommend game stores or cafes along the crazy path I’m plotting!  

Pyramid Arcade

The Looney Labs’ Kickstarter campaign for Pyramid Arcade is wrapping up today and I wanted to get a little post up to explain why I’m so excited to see this project succeed in such a big way. 

The pyramids were originally conceived in Andy’s novel, The Empty City, but the concept wasn’t fully fleshed out until readers expressed interest in the game that was described in the story. Andy spent much of last couple of decades creating games with the components described in his novel. Over the years, they have taken on many iterations: solid and hand-poured, folded cardboard, wooden, gigantic versions for convention play, and the stackable versions that most people are used to playing. They were sold in a standard boxed single game format (Zendo & IceTowers), as separate components with free online access to the rules (like Andy’s favorite pyramid game, Homeworlds), and as portable independent games (Pink Hijinks, IceDice, and Treehouse). The pyramids even appeared in a video game developed by Andy called IceBreaker. Pyramid Arcade takes many of these games and bundles them into one box! There are hundreds of games you could play with this set and rules for 22 from Andy, plus another ten from fans.

I worked with the Looneys for several years, and when I first started out with them I knew very little about the pyramid games. When I went to Toy Fair for the first time as a Looney Labs employee, I met Lincoln Damerst & Nikki Pontius (you can see both of them on  BoardGameGeek’s GameNight series) and they told me about the popularity of Zendo, a game designed by Kory Heath and a pyramid fan favorite - it's also on the 100 games list and I'm hoping to get to play with Kory one day :). Lincoln & Nikki also taught me how to play IceDice, a light press your luck game designed by Andy. I spent all of my down time at Toy Fair 2012 playing IceDice and I highly recommend you play this game. It’s portable, quick, and lots of fun. 

While these games were some of the early products sold by Looney Labs, they were eventually overshadowed by the success of Fluxx. Fans never stopped playing with the pyramids and the Looneys and I often talked about the need for one big deluxe bundle but we all knew how much work it would be (22 games at once instead of one is a tall order!) and there were so many other projects the team was busy with that hadn’t been tried before, like Loonacy and Just Desserts. There were also really exciting licensing projects - Batman, Adventure Time, Firefly, Ugly Doll, Mad Libs, oh my! Meanwhile we were also working on the new logo and visual update of the company brand, which meant touching every single game box, display, web page, sell sheet, business card, etc. UGH! Priorities! 

When the Looneys were ready to begin the project, I was wrapping up my time with them. They reached out to Eileen Tjan for the illustration, graphic design and some of the video work for Pyramid Arcade.  I found Eileen through some mutual friends a few years ago and highly recommend you check out her work. She designed the logo for this blog for me and she is also responsible for the update of the Looney Labs logo and packaging for the core edition of Fluxx. She was based in DC when we first started working together and now works from Chicago, having recently established Other Studio there. She did such a great job understanding the richness and depth of the history of Looney Labs and representing it visually, and I am really happy to see how well she captured the history of the pyramids and Looney Labs in this project.  

Decades of effort from Looney Labs and its friends went into the Pyramid Arcade, so I hope you join me in backing the project! It’s an amazing game bundle unlike anything else I’ve ever seen and I’m so excited to get my copy - it includes some never-seen-before favorites of mine like Color Wheel, Fiesta Caldera, and Petri Dish. Andy calls it his magnum opus and I think he's right. And if you ever get the chance, play Launchpad 23 with Kristin (it is worth it just to hear her rocket launch sound effects).