Let the Summer Conventions Begin!

I was lucky enough to attend the Origins Game Fair in Columbus, Ohio last week. I've been working in the board game industry for about eight years but this was my first trip to Columbus for Origins and it kicked butt. Much like BGG.CON, it's a show where you can really play games and get down time with other people you usually only see on the internet. I love PAX and Gen Con, but there's a different kind of experience at Origins & BGG.Con in what happens off the show floor because there is less of a business agenda, no buyer's meetings, and time to really play. And Columbus is just adorable (Jeni's Ice Cream & Dirty Frank's - I <3 you).

One of the standout bits of the show for me was being invited onto the Origins at Night podcast with Mike Selinker, James Ernest, and Paul Peterson. They are a great group of people and fun to talk with. Before and after the show, I also got to spend some welcome time talking to Marie Poole, who ran the podcast with the guys - she is the CEO of Lone Shark Games and newly elected to the GAMA board. We talked about my blog, Munchkin Guest Artist Editions, food, and most importantly games!

I played a lot of games at Origins and want to share the ones that really stand out to me a week after the show:

  • Escape The Room: Mystery at Stargazer's Manor (ThinkFun). Played this one with a big crew including Paul from Games & STuff; Josh from Czech Games Edition; Anne-Marie and Sam from Fireside Games; Brandan from Blue Orange Games; and Rhea from Steve Jackson Games. It was a good introduction to escape rooms but left me wanting an advanced version. We had way too many puzzle solvers in our crew for it too last long enough for my liking but we had fun!
  • World's Fair 1893 (Renegade). A fun follow up to Lanterns from Foxtrot & Renegade! I played it with Nate from IDW Games & Daryl Andrews. I can tell this will be one I play again and again. It's beautiful and is just the weight of game that I like.
  • Button Men (Cheapass Games). You know who's fun? James Ernest. In the midst of all the talk of his upcoming abstract, Tak, James taught me an older game of his that I wasn't familiar with called Button Men. It plays off the title (which means hit men) and uses pins to represent characters that attack each other with dice rolling combos. Pairs & Deadfall are some of James' games that have been in heavy rotation for a bit but I'm excited to add a few more with Tak and Kill Doctor Lucky.
  • Isle of Skye (Mayfair). This games reminds me of Carcassonne but somehow seems less complicated even though it has more steps. You get to bid on three tiles you draw on each of six turns, one of which must be discarded - the other two can either be bought by another player or must be bought by you. Then you attempt to build your individual tile set to maximize the types of sets that score, which change from game to game. I was really happy to get a chance to play this with Mike Webb & Charlie Tyson from Alliance Game Distributors. This one is also a Spiel des Jahres nominee so congrats to Mayfair!
  • Onitama (Arcane Wonders). Still really loving this one and its smart packaging.
  • One Ring RPG (Cubicle 7). I got to sit on a game of One Ring with a group of friends. It was my first time witnessing a full-fledged RPG and it was very entertaining and made the idea of starting one way less intimidating. Thanks to Travis from Millennium, Scott from Renegade, Paul from Games & Stuff, Josh from Czech Games, and Steve from Rainy Day Games for letting me hang out!
  • Kingdom Builder & Alhambra (Queen Games). These have been on my list to play for some time so I'm really happy to finally have them in my collection.
  • Dead Last (Smirk & Dagger). Didn't play this one but I heard and watched a lot of people having fun with it, so it's on the short list to play before GenCon.

I also fell in love with a prototype from Matt Loomis and Isaac Shalev that I hope to see published sometime soon. It was such an elegant play experience and felt really uncluttered- I've been thinking about art direction for it ever since playing and can't wait to see how it turns out.

There were so many great games at Origins that I didn't get to all of them. I ran out of time for The Networks (Formal Ferret), Betrayal at House on the Hill (Avalon Hill), and CV (Passport Studios).  But I did get to pick up Imhotep since Origins and I'm looking forward to more time with the difficult levels. 

The day after Origins ended, it was off to the Licensing Show in Vegas. It was interesting as always (plus I got in a bonus visit to Hoover Dam). There is a new potential license that I'm excited to share more about once it's signed and there are some cool things coming from Steve Jackson Games we worked on at the show. Then it was on to Austin for meetings about the Munchkin CCG with Eric Lang & Kevin Wilson (who were great sports to pose for the above pic at the offices and be entertaining and productive all week).

Next up is DiceTowerCon & my post on Tetris!  Hope you have a happy 4th with lots of games!

Game 1: Twixt

Twixt

With my first new game of this blog, I learned something... that I might play a lot of games in this series but I might also lose a lot of games. And with that, I bring you Twixt by Alex Randolph.  As soon as I decided to start the blog, Andy gave me one of his three copies of this 1962 game. Andy also taught me to play the game and it quickly became clear that I was going to need to study up a bit more before being competitive. Andy has designed some impressive abstract strategy games with the Looney Pyramids and grew up playing Twixt against his brother, who he tried to reassure me beat him just as easily as he won against me.

Photo May 12, 10 57 42 PM.jpg

The goal in Twixt is to build a connection from one side of the pegboard to the opposite side before your opponent. You build a connection by placing pegs and connecting them with the same color links. It took a bit just to get the hang of the distance that worked for linkable pegs.  I dug around on BGG and found Twixt Live and T1j and started playing online. I've played online quite a bit and at a couple of game days with friends. I like Twixt because once I understood it, it became incredibly fun to play against other friends who got it. 

One of the fun things about Twixt is that it's part of the 3M bookshelf series. It is also a 1979 Spiel des Jahres recommended game. The cover art and components for the game are really impressive compared to modern games in my opinion. Mike said in the panel that Twixt is better than Blokus, which is probably true.  Twixt is certainly deeper than Blokus and it was great to learn.  I'll keep playing Blokus with my friends that don't game very often but Twixt is very accessible, even if it's tricky enough that one wrong move can sink your strategy.

I'll consider this one crossed off the list, even if I still need to schedule a rematch with Andy. I'd love to hear if you've played Twixt - it's currently going for $155 on Amazon but I'm sure it's easy to find a used copy for less and the online option is great.